Reflection of My Online Identity
Reflection
of my online identity
The way in which we communicate has changed significantly
over the last few decades. If I am honest with myself, I use my phone as a
security blanket. I feel anxious and twitchy if I don’t have it on me 24/7.
However, considering how much I access the internet and various social media
apps on my phone, I rarely post content on these platforms. When I do, it is
usually a ‘share’ of something I have found interesting, funny or important;
mostly ‘cute’ animal videos and sometimes social justice or political issues. I
don’t really ‘create my own content’ (unless you count blurry pictures of a
drunken night out or a generic, heavily-filtered photo of a beach that is the
staple of most Instagram accounts).
Even tho I seem to spend 50% of my day scrolling through my various social medias, I rarely contribute or create within them #alc203 #onlineidentity— Amy Kempster (@AmyKempstar) November 29, 2017
I have always been envious of my online connections who have
a prominent social media presence. A combination of self-consciousness and
perfectionism (if I can’t do anything well, I just won’t try) has stopped me
from publishing things on the internet that I have made.
In this post, I want to explore the ways in which I use
social media and why. And secondly, to examine the ways I could use these tools
more productively and creatively. I would like to change my online behaviour so
that I am more visible and share creative and interesting content. Since I use
social media so much, and do not plan on stopping, I should use the time as an opportunity
to develop my personal and professional networks, and to practice creativity,
openness and playfulness.
Untitled by John Hain [Public Domain] |
Web 2.0 and my (non)web-based activity
Web 2.0 describes the current cultural climate of the
internet which is characterised by social networking, audio visual
representation and tools which aid creative expression. Before the emergence of
websites which encourage interactivity, the internet was purely text based and
delivered in a subject-matter-to-audience basis (web 1.0). (Cover 2013)
Gauntlett (2011) explains that before web 2.0, media
consumption was very much about being a passive audience member. He proposes
that before the introduction of the television, people had spent their leisure
time in more active ways (perhaps learning how to fish, bake, etc). Gauntlett
(2011) sees the current social media based internet culture as a possible renaissance
of skills-based, active and creative leisure time. Since probably about my
teens, my leisure time has been all about activities where I watch, read or
listen and seldom interact or do.
Reflecting on my online life and identity, I can see the
value of becoming more active online. By participating in online cultures, I
can increase my creativity, sociability and feelings of connectedness. In
saying this, it’s hard to know where or how to start. So I’ve looked at some
scholarly theories about identity, interactivity, and the cultural value of social media in order to get a better
understanding of how I can use these platforms more widely.
Identity construction on social media
Social media helps to satisfy ‘an older, ongoing cultural
demand [in which we] process ourselves and our actions into coherence,
intelligibility and recognisability and thus disavows the instability of
identity’ (Cover 2013, p.57). Judith Butler’s theory of performative identity can
be applied when reflecting on social media use. Butler describes the formation
of the ‘self’ or an identity as integral to social cohesion and, because we are
social animals, essential for the individual. Thus, Social networks are popular
because they offer an effective means to achieve this human desire.
Collage of Digital (Social Networks) by Tanja Cappell (CC BY-SA 2.0) |
WHY I USE SOCIAL MEDIA
The theory of play was developed by Johan Huizinga who
stipulated that all developments in civilization and culture stemmed from the
act of playing (Frissen et al. 2015). For Huizinga:
‘…playing is non-serious in the sense that it is not
characterised by our daily concern for food, shelter, and everything else
fragile beings like us need in order to survive. Play takes place outside and
above the necessities and seriousness of everyday life. (Frissen 2015, p.13)
Social media websites can be characterised by their ability
to elicit play and playfulness within its community. Even though serious issues
are often talked about, they are often approached with elements of humour and mischievousness.
Stemming from play theory, Ludic self-construction was
developed from the writings of philosopher Jos de Mul and is a theory of
identity construction centred around play and playfulness. This theory was
developed from the theory of narrative-self construction coined by Paul Ricoeur.
(Deumert 2014)
Narrative self-construction is a theory based on the idea that
we cannot fully understand our ‘selves’ through just introspection alone but
through doing. By taking part in various activities we ‘discover
ourselves’; we find out what we like and don’t like, what kind of music and
past-times we enjoy, the kind of people we would like a friendship or romance
with, etc. By doing we figure out what gives us pleasure, what makes us tick.
From this, we create stories about ourselves. We make a narrative out of our
lives to make sense of our place in the world. (Deumert 2014) Ludic
self-construction is critical of Ricoeur’s theory as it proposes that identity
doesn’t always have to make sense and follow a linear narrative. (Deumert 2014)
Playfulness helps to form connections Untitled by Pixabay user 947051 [Public Domain] |
Taking these theories into account, I have learnt some valuable lessons in the way that I can approach how I operate within my and how I might construct my online identity. Approaching my social media use with a sense of playfulness and openness can help me to create and build connections as well as developing my creativity.
how am I going to get everything done before Christmas 😬😬ðŸ˜ðŸ˜#ALC203 #firstmeme— Amy Kempster (@AmyKempstar) December 12, 2017
inspired by https://t.co/PYyrb6qvPr pic.twitter.com/hwO1tk4cHj
The Future of my Online Life
Future social media goals:— Amy Kempster (@AmyKempstar) December 12, 2017
1. Approach social media as act of play: an opportunity to connect, experiment, have fun
2, Always be on the lookout for new tools/skills to improve aesthetics of content
3. Promote real-life values: open-mindedness, critical thinking, kindness#alc203
References
Cover, R 2013, ‘Becoming and belonging: performativity,
subjectivity, and the cultural purposes of social networking’, in A Poletti
& J Rak (eds), Identity technologies:
constructing the self online, University of Wisconsin Press, pp.55-69,
retrieved 1 December 2017, ProQuest Ebook Central.
Frissen, V, Lammes, S, Lange, MD,
Mul, JD & Raessens, J 2015, ‘Homo Ludens 2.0: play, media and identity’ in Frissen,
V, Lammes, S, Mul, JD & Raessens
(eds), Playful Identities: the
ludification of Digital Media cultures, Amstedam University Press, pp.9-50,
retrieved 10 December 2017, ProQuest Ebook Central.
Gauntlett, D 2011, Making
is connecting, Polity Press, retrieved 5 December 2017, ProQuest Ebook Central.
Holda, M 2016, ‘Intersections between Paul Riccoeur’s
conception of narrative identity and Mikhail Bakhtin’s notion of the polyphony
of speech’, International Journal of
Philosophy, vol.21, no.2, pp.225-247, doi: 10.5840/forphil201621215.
Lejeune, P 2013, ‘Autobiography and new communication tools’
in A Poletti & J Rak (eds), Identity
technologies: constructing the self online, University of Wisconsin Press,
pp.55-69, retrieved 1 December 2017, ProQuest Ebook Central.
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